I recently got a 3D printer. It has helped get me jump-started again with making pieces I didn't thing I would be able to get.
Mars Station
Creation blog of a fully custom interactive space station board/tablet game.
Thursday, January 19, 2017
Tuesday, July 28, 2015
Artwork Design
I am now working on UI and other graphic design. I will be making tiny computer screens for many models and I want the UI on all of them to be cohesive. Also, I will eventually be making a full sized tablet app that should have the same UI style. So here is the first look at the design direction.
Friday, July 24, 2015
The Crew
Here are the people that will be inhabiting my space station. At this point I'm not sure if I'll be using all of them. I don't think they will all fit in the station at one time!
It's a small tidbit, but its a nice detail: they are all finally on matching bases that will match the floor of the station. Which reminds that I haven't given a proper shout-out to the guy helping me with the laser-cutting. Bob Schrempp of Prawn Designs has been invaluable to getting my design from my head to reality. He takes my line art and tweaks it so that his machine is able to cut it. A lot of shops won't do the extra work he does to make sure it cuts correctly and looks the way you intend.
It's a small tidbit, but its a nice detail: they are all finally on matching bases that will match the floor of the station. Which reminds that I haven't given a proper shout-out to the guy helping me with the laser-cutting. Bob Schrempp of Prawn Designs has been invaluable to getting my design from my head to reality. He takes my line art and tweaks it so that his machine is able to cut it. A lot of shops won't do the extra work he does to make sure it cuts correctly and looks the way you intend.
Saturday, July 11, 2015
New Layout
After fighting for months to figure out how I was going to engineer the previous layout design into coherent laser-cut-able pieces. I decided I should make the process easier on myself and simplify the footprint. By doing this I don't have to come up with new and clever ways of doing joinery in a medium I don't fully understand yet. I'm going to go this route for at least this first version. If I learn new tricks along the way to get me to the first design, then great. Here it is, the first un-textured render of the new layout.
Wednesday, October 1, 2014
Prototype Walls
I've finally gotten a set of prototype walls that I'm happy with.
These are cut from wood, but in the end I will probably do them out of
acrylic. I painted them quickly and assembled them in the rough
arrangement they will be in the final product. I now know I have the
right design and scale and can ramp up production of the whole station.
Friday, April 18, 2014
Station Development
I did a full mock-up of the station in the 3D design studio Blender. This way, I can see how the walls will interact with each other, how lighting will look, and if the design I have thought of will even function in reality. Here is the latest render.
Wednesday, April 16, 2014
The People
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